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abgr
Trellium
Commits
af77b72a
Commit
af77b72a
authored
Apr 04, 2020
by
abgr
Browse files
fixed border issue in sddm blur
parent
e5d8e8dc
Changes
18
Hide whitespace changes
Inline
Side-by-side
sddm/Trellium.source/main.qml
View file @
af77b72a
...
...
@@ -90,14 +90,7 @@ Rectangle {
anchors.centerIn
:
parent
color
:
"
transparent
"
MaskedBlur
{
anchors.fill
:
parent
source
:
effect_source
maskSource
:
mask
radius
:
80
samples
:
161
}
// grab background as source for blur behind greeter
ShaderEffectSource
{
id
:
effect_source
anchors.fill
:
background
...
...
@@ -105,6 +98,16 @@ Rectangle {
sourceRect
:
Qt
.
rect
(
greeter
.
x
,
greeter
.
y
,
greeter
.
width
,
greeter
.
height
)
}
// blur it, this is a rectangle without rounded corners
FastBlur
{
id
:
blur
anchors.fill
:
parent
source
:
effect_source
radius
:
80
visible
:
false
}
// mask with rounded corners
BorderImage
{
id
:
mask
anchors.fill
:
parent
...
...
@@ -117,6 +120,13 @@ Rectangle {
visible
:
false
}
// now we have a blurred area with rounded corners
OpacityMask
{
anchors.fill
:
parent
source
:
blur
maskSource
:
mask
}
BorderImage
{
anchors.fill
:
parent
border.left
:
5
...
...
sddm/Trellium.source/main.qmlc
deleted
100644 → 0
View file @
e5d8e8dc
File deleted
sddm/TrelliumColorshift/main.qml
View file @
af77b72a
...
...
@@ -90,14 +90,7 @@ Rectangle {
anchors.centerIn
:
parent
color
:
"
transparent
"
MaskedBlur
{
anchors.fill
:
parent
source
:
effect_source
maskSource
:
mask
radius
:
80
samples
:
161
}
// grab background as source for blur behind greeter
ShaderEffectSource
{
id
:
effect_source
anchors.fill
:
background
...
...
@@ -105,6 +98,16 @@ Rectangle {
sourceRect
:
Qt
.
rect
(
greeter
.
x
,
greeter
.
y
,
greeter
.
width
,
greeter
.
height
)
}
// blur it, this is a rectangle without rounded corners
FastBlur
{
id
:
blur
anchors.fill
:
parent
source
:
effect_source
radius
:
80
visible
:
false
}
// mask with rounded corners
BorderImage
{
id
:
mask
anchors.fill
:
parent
...
...
@@ -117,6 +120,13 @@ Rectangle {
visible
:
false
}
// now we have a blurred area with rounded corners
OpacityMask
{
anchors.fill
:
parent
source
:
blur
maskSource
:
mask
}
BorderImage
{
anchors.fill
:
parent
border.left
:
5
...
...
sddm/TrelliumColorshift/main.qmlc
deleted
100644 → 0
View file @
e5d8e8dc
File deleted
sddm/TrelliumColorshiftOpaque/main.qml
View file @
af77b72a
...
...
@@ -90,14 +90,7 @@ Rectangle {
anchors.centerIn
:
parent
color
:
"
transparent
"
MaskedBlur
{
anchors.fill
:
parent
source
:
effect_source
maskSource
:
mask
radius
:
80
samples
:
161
}
// grab background as source for blur behind greeter
ShaderEffectSource
{
id
:
effect_source
anchors.fill
:
background
...
...
@@ -105,6 +98,16 @@ Rectangle {
sourceRect
:
Qt
.
rect
(
greeter
.
x
,
greeter
.
y
,
greeter
.
width
,
greeter
.
height
)
}
// blur it, this is a rectangle without rounded corners
FastBlur
{
id
:
blur
anchors.fill
:
parent
source
:
effect_source
radius
:
80
visible
:
false
}
// mask with rounded corners
BorderImage
{
id
:
mask
anchors.fill
:
parent
...
...
@@ -117,6 +120,13 @@ Rectangle {
visible
:
false
}
// now we have a blurred area with rounded corners
OpacityMask
{
anchors.fill
:
parent
source
:
blur
maskSource
:
mask
}
BorderImage
{
anchors.fill
:
parent
border.left
:
5
...
...
sddm/TrelliumColorshiftOpaque/main.qmlc
deleted
100644 → 0
View file @
e5d8e8dc
File deleted
sddm/TrelliumDark/main.qml
View file @
af77b72a
...
...
@@ -90,14 +90,7 @@ Rectangle {
anchors.centerIn
:
parent
color
:
"
transparent
"
MaskedBlur
{
anchors.fill
:
parent
source
:
effect_source
maskSource
:
mask
radius
:
80
samples
:
161
}
// grab background as source for blur behind greeter
ShaderEffectSource
{
id
:
effect_source
anchors.fill
:
background
...
...
@@ -105,6 +98,16 @@ Rectangle {
sourceRect
:
Qt
.
rect
(
greeter
.
x
,
greeter
.
y
,
greeter
.
width
,
greeter
.
height
)
}
// blur it, this is a rectangle without rounded corners
FastBlur
{
id
:
blur
anchors.fill
:
parent
source
:
effect_source
radius
:
80
visible
:
false
}
// mask with rounded corners
BorderImage
{
id
:
mask
anchors.fill
:
parent
...
...
@@ -117,6 +120,13 @@ Rectangle {
visible
:
false
}
// now we have a blurred area with rounded corners
OpacityMask
{
anchors.fill
:
parent
source
:
blur
maskSource
:
mask
}
BorderImage
{
anchors.fill
:
parent
border.left
:
5
...
...
sddm/TrelliumDark/main.qmlc
deleted
100644 → 0
View file @
e5d8e8dc
File deleted
sddm/TrelliumInverted/main.qml
View file @
af77b72a
...
...
@@ -90,14 +90,7 @@ Rectangle {
anchors.centerIn
:
parent
color
:
"
transparent
"
MaskedBlur
{
anchors.fill
:
parent
source
:
effect_source
maskSource
:
mask
radius
:
80
samples
:
161
}
// grab background as source for blur behind greeter
ShaderEffectSource
{
id
:
effect_source
anchors.fill
:
background
...
...
@@ -105,6 +98,16 @@ Rectangle {
sourceRect
:
Qt
.
rect
(
greeter
.
x
,
greeter
.
y
,
greeter
.
width
,
greeter
.
height
)
}
// blur it, this is a rectangle without rounded corners
FastBlur
{
id
:
blur
anchors.fill
:
parent
source
:
effect_source
radius
:
80
visible
:
false
}
// mask with rounded corners
BorderImage
{
id
:
mask
anchors.fill
:
parent
...
...
@@ -117,6 +120,13 @@ Rectangle {
visible
:
false
}
// now we have a blurred area with rounded corners
OpacityMask
{
anchors.fill
:
parent
source
:
blur
maskSource
:
mask
}
BorderImage
{
anchors.fill
:
parent
border.left
:
5
...
...
sddm/TrelliumInverted/main.qmlc
deleted
100644 → 0
View file @
e5d8e8dc
File deleted
sddm/TrelliumInvertedOpaque/main.qml
View file @
af77b72a
...
...
@@ -90,14 +90,7 @@ Rectangle {
anchors.centerIn
:
parent
color
:
"
transparent
"
MaskedBlur
{
anchors.fill
:
parent
source
:
effect_source
maskSource
:
mask
radius
:
80
samples
:
161
}
// grab background as source for blur behind greeter
ShaderEffectSource
{
id
:
effect_source
anchors.fill
:
background
...
...
@@ -105,6 +98,16 @@ Rectangle {
sourceRect
:
Qt
.
rect
(
greeter
.
x
,
greeter
.
y
,
greeter
.
width
,
greeter
.
height
)
}
// blur it, this is a rectangle without rounded corners
FastBlur
{
id
:
blur
anchors.fill
:
parent
source
:
effect_source
radius
:
80
visible
:
false
}
// mask with rounded corners
BorderImage
{
id
:
mask
anchors.fill
:
parent
...
...
@@ -117,6 +120,13 @@ Rectangle {
visible
:
false
}
// now we have a blurred area with rounded corners
OpacityMask
{
anchors.fill
:
parent
source
:
blur
maskSource
:
mask
}
BorderImage
{
anchors.fill
:
parent
border.left
:
5
...
...
sddm/TrelliumInvertedOpaque/main.qmlc
deleted
100644 → 0
View file @
e5d8e8dc
File deleted
sddm/TrelliumMoodlight/main.qml
View file @
af77b72a
...
...
@@ -90,14 +90,7 @@ Rectangle {
anchors.centerIn
:
parent
color
:
"
transparent
"
MaskedBlur
{
anchors.fill
:
parent
source
:
effect_source
maskSource
:
mask
radius
:
80
samples
:
161
}
// grab background as source for blur behind greeter
ShaderEffectSource
{
id
:
effect_source
anchors.fill
:
background
...
...
@@ -105,6 +98,16 @@ Rectangle {
sourceRect
:
Qt
.
rect
(
greeter
.
x
,
greeter
.
y
,
greeter
.
width
,
greeter
.
height
)
}
// blur it, this is a rectangle without rounded corners
FastBlur
{
id
:
blur
anchors.fill
:
parent
source
:
effect_source
radius
:
80
visible
:
false
}
// mask with rounded corners
BorderImage
{
id
:
mask
anchors.fill
:
parent
...
...
@@ -117,6 +120,13 @@ Rectangle {
visible
:
false
}
// now we have a blurred area with rounded corners
OpacityMask
{
anchors.fill
:
parent
source
:
blur
maskSource
:
mask
}
BorderImage
{
anchors.fill
:
parent
border.left
:
5
...
...
sddm/TrelliumMoodlight/main.qmlc
deleted
100644 → 0
View file @
e5d8e8dc
File deleted
sddm/TrelliumMoodlightOpaque/main.qml
View file @
af77b72a
...
...
@@ -90,14 +90,7 @@ Rectangle {
anchors.centerIn
:
parent
color
:
"
transparent
"
MaskedBlur
{
anchors.fill
:
parent
source
:
effect_source
maskSource
:
mask
radius
:
80
samples
:
161
}
// grab background as source for blur behind greeter
ShaderEffectSource
{
id
:
effect_source
anchors.fill
:
background
...
...
@@ -105,6 +98,16 @@ Rectangle {
sourceRect
:
Qt
.
rect
(
greeter
.
x
,
greeter
.
y
,
greeter
.
width
,
greeter
.
height
)
}
// blur it, this is a rectangle without rounded corners
FastBlur
{
id
:
blur
anchors.fill
:
parent
source
:
effect_source
radius
:
80
visible
:
false
}
// mask with rounded corners
BorderImage
{
id
:
mask
anchors.fill
:
parent
...
...
@@ -117,6 +120,13 @@ Rectangle {
visible
:
false
}
// now we have a blurred area with rounded corners
OpacityMask
{
anchors.fill
:
parent
source
:
blur
maskSource
:
mask
}
BorderImage
{
anchors.fill
:
parent
border.left
:
5
...
...
sddm/TrelliumMoodlightOpaque/main.qmlc
deleted
100644 → 0
View file @
e5d8e8dc
File deleted
sddm/TrelliumSolid/main.qml
View file @
af77b72a
...
...
@@ -90,14 +90,7 @@ Rectangle {
anchors.centerIn
:
parent
color
:
"
transparent
"
MaskedBlur
{
anchors.fill
:
parent
source
:
effect_source
maskSource
:
mask
radius
:
80
samples
:
161
}
// grab background as source for blur behind greeter
ShaderEffectSource
{
id
:
effect_source
anchors.fill
:
background
...
...
@@ -105,6 +98,16 @@ Rectangle {
sourceRect
:
Qt
.
rect
(
greeter
.
x
,
greeter
.
y
,
greeter
.
width
,
greeter
.
height
)
}
// blur it, this is a rectangle without rounded corners
FastBlur
{
id
:
blur
anchors.fill
:
parent
source
:
effect_source
radius
:
80
visible
:
false
}
// mask with rounded corners
BorderImage
{
id
:
mask
anchors.fill
:
parent
...
...
@@ -117,6 +120,13 @@ Rectangle {
visible
:
false
}
// now we have a blurred area with rounded corners
OpacityMask
{
anchors.fill
:
parent
source
:
blur
maskSource
:
mask
}
BorderImage
{
anchors.fill
:
parent
border.left
:
5
...
...
sddm/TrelliumSolid/main.qmlc
deleted
100644 → 0
View file @
e5d8e8dc
File deleted
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